World

The World of Arthe

You can find information on the magical world found in Color Blind here!

The Magic of Arthe

Almost every denizen of Arthe has possesses some of the seven colors of magic. There are three categories for those magic gifted people; Mages, who possess one color of magic, Magicians, who can possess two to six colors, and the Wizards who wield all three.

Red: The magic of Strength. It manifests as enhanced strength, endurance, stamina, and speed of the user, and can be used to create blasts or even weapons made of energy.

Its Aspect is the Mountains.

Orange: Magic of Protection. This color creates shields, barriers, and magical armor.

Its Aspect is the Beasts.

Yellow: The magic of Healing. Yellow magic can treat infections, dull or numb pain, regenerate blood and skin, and with great skill mend bone.

Its Aspect is the Trees.

Green: Magic of the Mind. This color allows the user to read of emotions and thoughts of others, see and sense the magic around them, and rarely, influence the vision of others.

Its Aspect is the Speakers.

Blue: The magic of Weather. Its users can control and summon great winds, the flow of water, the freezing cold, the kindling of flames, and direct the path of lightning.

Its Aspect is the Clouds.

Violet: Magic of Movement. Violet magic is comparable to telekinesis, allowing the user to move objects of great size and abundance, change the momentum and speed of things, or redirect other magic.

Its Aspect is the Insects.

Grey: Lawless Magic. Perhaps due to its otherworldly origin, this magic is unconstrained by rules, granting it the ability to mimic the other colors and accomplish feats impossible to them. Feats like transformation, teleportation, animation, forging spells for later use, and so much more.

It doesn't seem to have an Aspect.


The Races of Arthe


Unicorn

Unicorns are a light haired and eyed race. They have fur covering the lower half of their bodies, a tail, and cloven hooves. Their head sports small horns (often referred to as buttons) and ears resembling a deer's. Unicorns hail originally from Kirin.

Troll

Trolls are a tall, stocky race, sporting long rounded ears and bulls horns budding from their heads, along with a furry tail. Their home country is Jotuun.

Goblin

Goblins are short and hirsute, with pointed and furry ears, a small fluffy tail, and feet resembling an animal's paws. Their home country is the Alps.

Faerie

Faeries are the smallest of the races, with colorful and pastel skin tones. They have large ears and antennae on their head and a long tail, their most prominent feature being their insect wings. Their home land is the forest country of Seelie.

Dragon

Dragons are sharp, having earthy skin tones of greens, oranges and yellows, and blues. Dragons bear sharp claws and a smooth tail. Their heads are often decked with pointed and curved horns on their foreheads, along their jawlines and on their pointed ears. These horns are referred to as a dragon's crown. Dragons hail from the country of Wyrm.

Harpy

Harpies are a birdlike race, covered in feathers with winged arms and tail, and  their faces resembling a beak. Harpies home is in the Ouzelum Islands.

Upyr

Upyrs most resemble humans, mirroring the ten fingers and toes of humans, with dark hair and eyes. That resemblance stops at their sharp, vampire like teeth and the antlers sprouting from their heads. The upyrs find home in the country of Baobhan Sith.